
“No ““showProperties”” function for undefined”, and in the Slate Editor nothing happens at all. One of the most important aspect of using 3ds Max is its versatility. When pushing the Add Normal bump(s) attributes button, in the Compact Material editor it yields an error: The 3ds Max interface comprises controls, status information, and viewports, where you work and view your scene. Forth issue is with the Babylon material settings found under the materials.Is this a bug, or is there a limitation that I am unaware of? Embedding multiple textures should not really be an issue, right? I can see in the Babylon sandbox viewer that the file contains two textures, but they both look the same (thus one of them is incorrect). I then add a third material using another opacity texture, but after export both opacity-mapped materials use the same baked texture which yields the wrong result for one of the materials. In my scene I have one untextured material and one opacity-mapped decal texture as in the image above. Third issue seems to be that when exporting to GLB I can only export one set of BaseColor+Opacity texture.Annoying having to correct this all the time.

I have not changed any gamma settings inside 3ds max. The current workaround I’ve found is to manually apply a 2.2 gamma correction to the Base Color of the Physical Material to compensate.
